My work is about storytelling and experiments with the ways a story can be told.
This piece is a visual novel and digital dialogue simulation in which the viewer is introduced to the fantasy world of Verridan. This happens through a conversation between you and a self-aware bartender and gives the viewer options to choose from to progress the conversation. This casual, familiar style of connection is my way of invoking where lost souls end up. And through the conversation, the viewer will see how this fantastical world very much reflects our own. Created in Twine 2.